The online racing simulator
Searching in All forums
(358 results)
Flame CZE
S3 licensed
Moderator
But those DRS are only visual and do not affect the actual downforce.
Flame CZE
S3 licensed
Moderator
Indeed, also you've already created a WIP thread here, so I'm not sure what the point of this thread is.
Version 8
Flame CZE
S3 licensed
Moderator
Finally got out of WIP Smile

Added an LOD2 model
Fixed the aspect ratio of the front number plate
Flame CZE
S3 licensed
Moderator
What’s the point of this thread? I don’t see anything in progress, it seems finished already Shrug
Flame CZE
S3 licensed
Moderator
You can also test it by setting the longest possible text in the numberplate field and checking if all letters fit in that area.
Flame CZE
S3 licensed
Moderator
Good effort!

I’d suggest to include a copyright usage license like you see on Sketchfab for instance, so modders would know if its ok to use in LFS mods and under what conditions. It would also be more transparent for the reviewers.
Flame CZE
S3 licensed
Moderator
Maybe there could be a descriptive error message to explain what happened instead an unhandled exception.
Flame CZE
S3 licensed
Moderator
The .ban files in move folder
Flame CZE
S3 licensed
Moderator
It is a limitation of LFS physics. The physics contact points are only placed at the bottom of the tyre, when the car is level with the ground. Other parts of the tyre don't have any collision detection.
Flame CZE
S3 licensed
Moderator
The driver animations are always tied to the steering angle, the lean angle cannot be controlled independently.
Flame CZE
S3 licensed
Moderator
Changes in version 6:

Updated suspension geometry:
- upper and lower pivots are closer together so the wishbone arms are not parallel anymore
- thrust bearings are higher and closer to the
car centerline
- raised rear max up value to 0.3 m for more available travel

Updated default setup:
- added more stiffness

Hopefully the car is more stable now and does not bottom out as much. Feedback is welcome Smile

Flame CZE
S3 licensed
Moderator
You can control local car lights by sending an IS_SMALL packet with a SubT of SmallType.SMALL_LCL. For example, to turn the high beam on, you send this packet:

inSim.send(
new IS_SMALL({
SubT: SmallType.SMALL_LCL,
UVal: LocalCarLights.LIGHTS_HIGH,
}),
);

Handling commands is done by setting the command prefix character in the inSim.connect() method config and then listening for the IS_MSO packet.

I have created a demo application where you can type !lights on or !lights off to toggle the car's high beam. You can check the full source code at github.com/mkapal/node-insim-car-lights-example. The main program code is in index.ts. Feel free to clone the repository, follow the instructions in the README file and see if it works for you.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Looks like he's only using the screenshot as a reference image, not tracing a 3D model extracted from a game, so it should be fine. Uhmm
Flame CZE
S3 licensed
Moderator
If you use an unlock, you will get an extra unlock every Friday.

https://www.lfs.net/faq/33
Flame CZE
S3 licensed
Moderator
You can download a fresh LFS installation from the downloads page, install it in a different directory and copy&paste the LFS_restart.exe file from there.

LFS_restart.exe is used for automatically restarting LFS after installing an update via the in-game auto updater.
Flame CZE
S3 licensed
Moderator
Thanks!

I think I will try to replicate something similar using my React Node InSim library because I’m not familiar with Lapper.

Do you think I could use your sign buttons in my app? I would credit you of course.
Flame CZE
S3 licensed
Moderator
You can specify a range of IPs as well. For example 123.123.123.0/24 will allow all IPs from 123.123.123.0 to 123.123.123.255.
Flame CZE
S3 licensed
Moderator
That's actually cool! I've wanted to do something like this for a "driving lessons" style InSim. Is it still available to download?
Flame CZE
S3 licensed
Moderator
In Access Control - "Allow IP addresses to the InSim port", you probably have more than 8 IP addresses or ranges set. It seems like there is a limit now.
Flame CZE
S3 licensed
Moderator
Scawen made some updates of the layout system in 2022 but it is expected to be released after the new tracks & tyre physics.
Quote from Scawen :To be clear, this is all for the development version and cannot be implemented into the current public version. There are still tracks and tyre physics to finish before it can be released.

https://www.lfs.net/forum/post/2028232#post2028232

Flame CZE
S3 licensed
Moderator
Quote from matze54564 :The normal installation programs in the Patch Test Forum could simply be renamed from .exe to .7z and then unpacked with any packer and manually synchronized. This did not work with E13.

It worked for me:



Quote from matze54564 :I couldn't even install 7z without taking a detour through Universal Extractor.

What do you mean by this?
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
We can't access your computer folders directly like that.

Since demo users can't upload attachments, you can use a 3rd party image hosting service like https://imgur.com/ and share a link here.
Flame CZE
S3 licensed
Moderator
Quote from jh89 :I dont know where to ask this but why this keep happening?
The name is completely identical and it is swiched to .7z file...
What am I missing here...

Did you use the "EXPORT mod for UPLOAD" function to export the 7z file?
Flame CZE
S3 licensed
Moderator
Quote from jh89 :Or this one

You must use the latest LFS Editor test patch: https://www.lfs.net/forum/thread/106792-LFS-Editor-Patch-0-7E8
Flame CZE
S3 licensed
Moderator
I see, it's because the patch is from 0.7A to 0.7E13 and the new background was added in 0.7C. Ideally the patch should only include changed files from 0.7E to 0.7E13, but maybe there are some technical reasons why it's done this way Uhmm
FGED GREDG RDFGDR GSFDG